Team Fortress 2 players waiting of the new Love & War update to roll out will be pleased to know that it is now available and brings with it a wealth of new features, tweaks, enhancements, taunts, gadgets and weaponry.
Yesterday Valve released a 15 minute short movie for the upcoming Team Fortress 2 Love and War Update that brings with it 5 new weapons, 15 new taunts, and 43 cosmetic items for TF2 players to enjoy.
For more information on the new Team Fortress 2 Love and War update jump over to the TF2 website for details. All the patch notes are listed below :
Love & War Update
Partner Taunts can now be performed with the opposing team Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time Taunts are no longer equipped in the Action Slot Pressing the Taunt key in game now brings up the new Taunt Selection menu Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt Mann Co. Store Added 15 new taunts and a taunt bundle Added 5 new weapons and a weapon bundle Added 44 new cosmetics and a cosmetic bundle Added “Taunt” category into the store Added Mann Co. Stockpile Crate Key
The “Hats” and “Misc” categories have been merged into “Cosmetics” Items
Added the Mann Co. Stockpile Crate to the droplist Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt Updated Mann Co. Crates to display which Unusual Series they can potentially output Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange. Added crafting recipes for newly added weapons Added Killstreak Kits to MvM for newly added weapons Added OzFortress Season 11 tournament medals Weapon changes and updates With The Hitman’s Heatmaker, pressing ‘reload’ now activates focus when it is full The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets The Bushwacka can no longer randomly crit All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. Updated Loch-n-Load reload animation Sentry bullets are now affected by damage falloff outside of sentry scan range Sentry bullet damage has been changed so it calculates damage based on the sentry’s position, not the Engineer’s
Updated the Halloween holiday to automatically be enabled when the server runs an _event map Added a check to prevent achievement announcement spam Converted several weapon models to use the c_models system Updated the localization files
Fixed an exploit where charging Demoman could turn more than allowed Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits Fixed The Director’s Vision taunt not playing both variations for the Pyro Fixed the Pyro’s spell audio not sounding like the rest of the Pyro’s audio Fixed a bug that would sometimes cause items to unequip themselves Fixed a dedicated server crash related to using ‘mp_forcecamera 0′ with one player on the server Fixed a regression with the trigger_gravity entity not correctly applying its settings Fixed another exploit where Engineer buildings could build up a large amount of health Fixed a server performance issue related to the item_teamflag entity Fixed the itemtest command - Fixed cosmetics shared between multiple classes not rendering correctly - Updated the cosmetic item list to sort by name
Updated cp_granary - Removed collision from lights and small props protruding from walls - Fixed collision on fences - Fixed the tire props near Blu’s forward spawn so players may no longer jump up to the spawn door platform - Fixed players shooting through gaps around forward spawn doors - Fixed door protruding through roof on Red’s forward spawn - Fixed a collision bug that gave players access to the roof above Red’s spawn door - Prevented players from building inside spawn room doors - Adjusted area portals to improve rendering and performance
Updated koth_harvest_final - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side - Small performance increase through prop fade adjustments - Players can no longer build inside spawn doors Updated pl_upward - Fixed physics debris triggering the payload cart’s finale explosion